Zone 1 "The Basement"
🌎 I - Low
☠️ II - Medium ⏱ X - None 🏰 Many bases 📻 iNet - Yes |
Zone 1 "The Basement", is a large spacious industrial complex of bright flourescent lights, concrete, and metal. Winding hallways lined with doors connect warehouses to workspaces to supply rooms with all variety of room sizes. Unlike Zone 0, this level also has multiple levels with staircases, ladders, and elevators connecting them. In some rooms there are shelves filled with supplies (such as food, water, flashlights, weapons, radios, and medical equipment.) These shelves restock themselves every so often, making for a very resourceful zone. There are also abandoned boilers, tanks, factory equipment, and industrial furniture scattered around that appears to be totally unused. Overall this zone is very clean, well-lit, and sterile-feeling.
|
This is the first zone where there is a real risk of being hurt or killed by the various entities lurking here. There doesn't seem to be much rhyme or reason as to where these entities spawn, but they do seem to avoid large and noisy groups of travelers. It is advised to always travel in groups of at least 3 when venturing through here, and wise to stay in or near the bases because the entities are less likely to approach these areas.
Entities - Entities are moderately common here. These include Screamers, Hellcats, Morphlings, Trap Spiders, and Sludges.
Settlements & Bases
T.A.S.K. "Gateway" Base - 3,210 members
Gateway is one of the largest bases among all the zones, acting as the primary settlement for new explorers to learn about The Darkrooms, form exploration teams, and procure important resources. T.A.S.K. headquarters are located here, as well as the headquarters for the cross-zone delivery service Pegasus Underground. This is also the first zone with free iNet access (as well as the headquarters for iNet), protected housing for newly arrived refugees and a variety of shops, restaurants, and community areas. The perimeters of the base are surrounded in barricades of heavy shelving and surveillance equipment tightly guarded by the T.A.S.K. Defense Force and paid mercenaries. One requires an invasive inspection and interview process to enter (to weed out Morphlings, insurgents, and dangerous items), or one can scan an official T.A.S.K.-issued I.D. chip. This base has been around in some iteration for around 30 years, with a few children even being born here in its medical unit.
Red Echelon Base - 172 members
One of the largest Red Echelon bases in The Darkrooms, the Zone 1 base has unique features such as community centers, a newspaper/zine printing center, and even a large garden! They follow an anarcho-communal philosophy of mutual aid and shared resources. There are some high-tech laboratories here as well for research and development, with some collaborative work being done between T.A.S.K. and The Red Echelon. iNet access and logistics access is excellent here as well.
Sisters of The Sword "Outpost Alpha" - 230 members
This is the largest outpost for the feminist faction Sisters of The Sword. It has iNet access as well as a communal restaurant. They will take in abused women here who need to heal and no longer feel safe in male-dominated areas. Men are not welcome however. This is a womans' only settlement.
The Howling Hellcat - 158 members
The Howling Hellcat is a micro-state that serves as a large restaurant, cafe, game room, inn, and even a manually-filled community pool of Crystal Water. Anyone is welcome here (although the staff will keep a close eye on representatives of large organizations such as T.A.S.K.) to enjoy the amenities and have a bite. This is seen as a sort of peaceful No-Man's-Land outside of the jurisdiction of the largest powers in The Darkrooms. Many merchant deals occur here. As long as you follow the rules and play nice, The Howling Hellcat is happy to have your business.
Church of New Hope Mission - 122 members
This is a small mission, church, and community for the Church of New Hope. They provide humanitarian aid, church services, and missionaries spend lots of time here preaching the Gospel of New Hope to new arrivals. They are a generally helpful and caring sort unless you insult their religion or engage in blasphemy, then you will likely be thrown out and banned from entering.
Forward Venture Party Outpost - 23 members
There is a small FVP outpost here near Gateway base. This is mainly used as a diplomatic and recruiting mission. There are a few ambassadors here that have regular meetings with T.A.S.K. leaders at the T.A.S.K. HQ to keep updated and help make decisions on future expeditions.
Entrance
- By opening a heavy rusted steel door in Zone 0.
- Taking a long down escalator from Zone 2.
Exits
- The only known exit from Zone 1 is to wander far away from the settlements towards the uninhabited more hostile territory. If one wanders far enough, there should be a medium warehouse room with a very long Up/Down escalator. If one goes up this escalator, they will end up in Zone 2.
Entities - Entities are moderately common here. These include Screamers, Hellcats, Morphlings, Trap Spiders, and Sludges.
Settlements & Bases
T.A.S.K. "Gateway" Base - 3,210 members
Gateway is one of the largest bases among all the zones, acting as the primary settlement for new explorers to learn about The Darkrooms, form exploration teams, and procure important resources. T.A.S.K. headquarters are located here, as well as the headquarters for the cross-zone delivery service Pegasus Underground. This is also the first zone with free iNet access (as well as the headquarters for iNet), protected housing for newly arrived refugees and a variety of shops, restaurants, and community areas. The perimeters of the base are surrounded in barricades of heavy shelving and surveillance equipment tightly guarded by the T.A.S.K. Defense Force and paid mercenaries. One requires an invasive inspection and interview process to enter (to weed out Morphlings, insurgents, and dangerous items), or one can scan an official T.A.S.K.-issued I.D. chip. This base has been around in some iteration for around 30 years, with a few children even being born here in its medical unit.
Red Echelon Base - 172 members
One of the largest Red Echelon bases in The Darkrooms, the Zone 1 base has unique features such as community centers, a newspaper/zine printing center, and even a large garden! They follow an anarcho-communal philosophy of mutual aid and shared resources. There are some high-tech laboratories here as well for research and development, with some collaborative work being done between T.A.S.K. and The Red Echelon. iNet access and logistics access is excellent here as well.
Sisters of The Sword "Outpost Alpha" - 230 members
This is the largest outpost for the feminist faction Sisters of The Sword. It has iNet access as well as a communal restaurant. They will take in abused women here who need to heal and no longer feel safe in male-dominated areas. Men are not welcome however. This is a womans' only settlement.
The Howling Hellcat - 158 members
The Howling Hellcat is a micro-state that serves as a large restaurant, cafe, game room, inn, and even a manually-filled community pool of Crystal Water. Anyone is welcome here (although the staff will keep a close eye on representatives of large organizations such as T.A.S.K.) to enjoy the amenities and have a bite. This is seen as a sort of peaceful No-Man's-Land outside of the jurisdiction of the largest powers in The Darkrooms. Many merchant deals occur here. As long as you follow the rules and play nice, The Howling Hellcat is happy to have your business.
Church of New Hope Mission - 122 members
This is a small mission, church, and community for the Church of New Hope. They provide humanitarian aid, church services, and missionaries spend lots of time here preaching the Gospel of New Hope to new arrivals. They are a generally helpful and caring sort unless you insult their religion or engage in blasphemy, then you will likely be thrown out and banned from entering.
Forward Venture Party Outpost - 23 members
There is a small FVP outpost here near Gateway base. This is mainly used as a diplomatic and recruiting mission. There are a few ambassadors here that have regular meetings with T.A.S.K. leaders at the T.A.S.K. HQ to keep updated and help make decisions on future expeditions.
Entrance
- By opening a heavy rusted steel door in Zone 0.
- Taking a long down escalator from Zone 2.
Exits
- The only known exit from Zone 1 is to wander far away from the settlements towards the uninhabited more hostile territory. If one wanders far enough, there should be a medium warehouse room with a very long Up/Down escalator. If one goes up this escalator, they will end up in Zone 2.